![]() There's even a dual currency system (though no real money is ever involved). You can undertake a quest, but need to wait about two minutes until you can do another. When you spend resources on an upgrade, you have to wait to interact with the upgrade system again. ![]() This in spite of the fact that it has the same kind of "empty" grind mechanics players have derided in social games for years now: Your resource counts increase simply with time spent, which means scores of people bragging about how they left the game open all weekend at the office in eagerness to return to a candy bounty. It's a tiny, free, ASCII stat-based grind played in a browser tab, and for a hot second there, it was all the rage. It looked a lot like a Facebook game.Įxcept Aniwey's Candy Box, the source of the craze, isn't a Facebook game, or even a "social game," per se. Things like: "I've maxed out at 100 lollipops a second," and "I've now thrown 1000 candies on the ground, why am I throwing candies on the ground," and people answering frog riddles and upgrading their swords into better swords. ![]() Over the last week, the Twitter feeds of game creators and fans alike began to fill with a peculiar wave of notices about candy.
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